
Finished: 06 PM Tue 06 Dec 16 UTC
Pot:
70 
-
Autumn, 1912,
Finished
Classic, No messaging, Anon, WTA, noProcess:Sat,Sun
1 excused NMR / no regaining / extend never
| Player |
Rating |
Status |
Re Ø |
Rr Ø |
Ch |
| goldarrow |
1000 -> 1025 |
Drawn (12 SC) |
50% |
75% |
25 |
| angel |
1000 -> 1025 |
Drawn (11 SC) |
50% |
75% |
25 |
| Maucat |
1000 -> 1025 |
Drawn (7 SC) |
50% |
75% |
25 |
| Maoo |
1000 -> 1025 |
Drawn (4 SC) |
50% |
75% |
25 |
| Sanchopanza |
1000 -> 967 |
Defeated |
50% |
0% |
-33 |
| Leonardo |
1000 -> 967 |
Defeated |
50% |
0% |
-33 |
| Azogar |
1000 -> 967 |
Defeated |
50% |
0% |
-33 |
| goldarrow (Drawn / 12SCs / 1000->1025) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
| angel (Drawn / 11 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| Maucat (Drawn / 7 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| Maoo (Drawn / 4 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| Sanchopanza (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
| Leonardo (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
| Azogar (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
|
25 |
| angel (Drawn / 11SCs / 1000->1025) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
| goldarrow (Drawn / 12 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| Maucat (Drawn / 7 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| Maoo (Drawn / 4 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| Sanchopanza (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
| Leonardo (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
| Azogar (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
|
25 |
| Maucat (Drawn / 7SCs / 1000->1025) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
| goldarrow (Drawn / 12 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| angel (Drawn / 11 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| Maoo (Drawn / 4 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| Sanchopanza (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
| Leonardo (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
| Azogar (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
|
25 |
| Maoo (Drawn / 4SCs / 1000->1025) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
| goldarrow (Drawn / 12 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| angel (Drawn / 11 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| Maucat (Drawn / 7 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
| Sanchopanza (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
| Leonardo (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
| Azogar (Defeated) |
50% |
100% |
50% |
25% |
65.95 |
8.24 |
|
25 |
| Sanchopanza (Defeated / 0SCs / 1000->967) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
| goldarrow (Drawn / 12 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| angel (Drawn / 11 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| Maucat (Drawn / 7 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| Maoo (Drawn / 4 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| Leonardo (Defeated) |
50% |
0% |
-50% |
0% |
65.95 |
0 |
| Azogar (Defeated) |
50% |
0% |
-50% |
0% |
65.95 |
0 |
|
-33 |
| Leonardo (Defeated / 0SCs / 1000->967) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
| goldarrow (Drawn / 12 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| angel (Drawn / 11 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| Maucat (Drawn / 7 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| Maoo (Drawn / 4 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| Sanchopanza (Defeated) |
50% |
0% |
-50% |
0% |
65.95 |
0 |
| Azogar (Defeated) |
50% |
0% |
-50% |
0% |
65.95 |
0 |
|
-33 |
| Azogar (Defeated / 0SCs / 1000->967) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
| goldarrow (Drawn / 12 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| angel (Drawn / 11 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| Maucat (Drawn / 7 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| Maoo (Drawn / 4 SC ) |
50% |
0% |
-50% |
25% |
65.95 |
-8.24 |
| Sanchopanza (Defeated) |
50% |
0% |
-50% |
0% |
65.95 |
0 |
| Leonardo (Defeated) |
50% |
0% |
-50% |
0% |
65.95 |
0 |
|
-33 |
Legend:
- Re: Expected result (0%: Weaker performance, 100%: Stronger performance)
- Rr: Real result
- mV: Match value (weight reflecting the relative SC difference in won PPSC games; reflects different winning expectations in case of take-overs)
- gV: Game value (0-100; higher for larger variants; includes modifier that may be applied by moderators; for alternate winning conditions: reduced if original SC count of variant not reached by winner)
- Ch: Change of rating: (Rr - Re) * mV * gV (loss prevention, i.e. no negative changes, in case of take-over or if applied by moderators)